New type of dice guarantees no tie when deciding who goes first
Source Entity
Hacker News

Mathematician Eric Harshbarger has developed a new type of dice designed to eliminate ties when determining the starting player in board games. This mathematical innovation addresses a long-standing problem in game theory and probability.
A Mathematical Breakthrough in Game Mechanics
In a significant development for game theory and recreational mathematics, mathematician Eric Harshbarger has introduced a novel set of dice specifically engineered to eliminate the possibility of ties. Traditionally, determining who goes first in board games relies on standard six-sided dice, which frequently result in duplicate rolls, forcing players to repeat the process. Harshbarger’s invention effectively solves this age-old frustration by ensuring a definitive outcome with every roll.
The Mechanics of Non-Transitive Probability
The innovation lies in the specific numerical distribution on the faces of the dice. By moving away from standard sequential numbering, Harshbarger has utilized principles of probability to create a system where the likelihood of an identical result between two players is mathematically impossible. This approach is rooted in the study of non-transitive sets, where the design ensures that each roll contributes to a unique, non-overlapping outcome, thereby streamlining the initiation phase of tabletop gaming.
Impact on Tabletop Gaming Culture
While seemingly simple, the introduction of these dice addresses a persistent friction point in competitive and casual play. Board gaming has seen a massive resurgence in the 2020s, with players increasingly sensitive to the quality of components and the efficiency of game setup. By removing the 're-roll' cycle, these dice offer a more elegant solution to the 'who goes first' dilemma, potentially becoming a standard accessory for game enthusiasts who value efficiency and mathematical precision.
Academic and Institutional Recognition
The project, highlighted at Auburn University, underscores the intersection between pure mathematics and practical application. Harshbarger’s work serves as a bridge, demonstrating how abstract concepts—often confined to academic journals—can be applied to tangible, everyday objects. The display of these giant-scale prototypes at an educational institution suggests that the invention is being recognized not just as a novelty, but as a legitimate contribution to the study of probability distributions.
Future Trends in Game Design
Looking ahead, this invention could signal a shift toward more specialized components in the board game industry. As developers continue to refine the player experience, we may see a move toward 'anti-tie' mechanics integrated directly into game materials rather than relying on standard, generic dice. If these dice achieve wider adoption, they could redefine how we approach fair start-conditions in both competitive tournaments and casual home gaming environments.